![]() ![]() Set its anchor point to and its position to so that the left edge of the MASTER COMP lines up with the left edge of OUTPUT 1. We’ll create two 1024×768 comps, called OUTPUT 1 and OUTPUT 2.ĭrop MASTER COMP into OUTPUT 1. Where do I choose the output comps of 1024 x 768? I am new to AE, but if you can point me in the right direction, I’d appreciate it.”īy way of example, let’s assume you have one 2048×768 MASTER COMP. RenderBreak Blog – What I’m thinking when my workstation’s thinkingĬreative Cow Forum Host: Live & Stage Events Motion Graphics, Widescreen Events, Presentation Design, and Consulting The raster size won’t cause problems, and if your render fails for any reason, you’ll be able to resume the render of an image sequence where it left off. I’d also render to image sequences instead of Quicktime movies. You might do some tests upfront to get an idea of what your final render times will be like and build it into your schedule. Widescreen render times can be shocking if you are used to SD or HD render times. My suggestions for working with huge pixel spaces like this: loads of RAM, CS5, and workflow adjustments like proxies/pre-rendering, Shift-RAM preview with very low quality settings, and region of interest rendering. (The playback system requirements will determine your output requirements.) Adobe dimension animation series#You could use cameras as Ted mentions, but I prefer to create one large master comp (20480×768), and then a series of output comps (1024×768) with the master comp re-positioned appropriately for each display segment. I design for widescreen systems like this very often. ![]()
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